A friend who was a pioneer in the computer games business used to marvel at how her company handled its projections of costs and revenue. “We performed exhaustive calculations, analyses and revisions,” she would tell me. “And we somehow always ended with numbers that justified our hiring the people and producing the games we had wanted to all along.” Those forecasts rarely proved accurate, but as long as the games were reasonably profitable, she said, you’d keep your job and get to create more unfounded projections for the next endeavor.