「華人戴明學院」是戴明哲學的學習共同體 ,致力於淵博型智識系統的研究、推廣和運用。 The purpose of this blog is to advance the ideas and ideals of W. Edwards Deming.

2008年2月19日 星期二

Deming所主張的創新思想

主要的創新思想正是Deming所主張的

Radical Design, Radical Results

Executive Summary:

Consumers appear increasingly willing to make purchase decisions based upon their emotions about a product—how it looks, or sounds, or makes them feel using it. But the traditional design process based on user experience goes only so far in creating radical innovation. Harvard Business School visiting scholar Roberto Verganti is exploring the new world of "design-driven innovation." Key concepts include:

  • Innovative product design is risky, but provides competitive advantage to companies that understand how a product "speaks" to customers.
  • Little theory exists to point the way for companies that want to create a successful design strategy beyond the traditional user-driven design process.
  • Companies often adopt one of three design strategies: launch and see, see and launch, or wait and see. Innovators may often be in the see and launch category.
  • Innovators understand and build off each other's ideas better than the imitators do.
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When furniture designer Herman Miller presented a prototype of its sleek, mesh Aeron chair to a consumer focus group, many asked if they could see a finished, upholstered version.

Innovative product design can be a risky proposition. Yet as consumer purchases become increasingly driven by emotion, the competitive advantage gained by how a product "speaks" to a customer is clear. Just think about how Apple began its resurrection in 1998 with the unthinkable design of computers made of translucent blue, orange, and pink plastic, the original iMac.

Despite the importance of industrial design, little theory exists on how companies might go about creating a successful design strategy. In a recent article, "Strategies of Innovation and Imitation of Product Languages," published in the Journal of Production Innovation Management, HBS visiting scholar Roberto Verganti addresses this shortfall as part of a larger research agenda investigating how companies manage to succeed in this particular arena. Verganti coauthored the article with Claudio Dell'Era, his colleague at Italy's Politecnico di Milano.

"Researchers have been investigating technological innovation for decades, but we know almost nothing about how companies manage design innovation," Verganti says.

For their study, Verganti and Dell'Era focused on the Italian furniture industry, using a database (Webmobili.com) to classify 2,000 objects by shape, color, surface, and material. They also divided the corresponding sample of 100 manufacturers into innovators and imitators, identifying a company as an innovator if it had been selected for or received the coveted Compasso d'Oro, a prestigious international prize awarded to groundbreaking design products.

Uncertainty increases

Verganti says that design innovation often involves a high degree of uncertainty in terms of market success.

"It's very hard to understand what people want," he says. "If I make a car that can brake in 10 yards instead of 50, that's a quantifiable advantage that is easy to understand. But if I decide to create a computer out of translucent, colored plastic, it's much more subjective. People will love it, or they won't."

Focus groups and market research can help to define a product, of course, but Verganti has found that design-driven innovation is not user-centered. Instead, it comes from within the organization. "Rather than being pulled by user requirements," he wrote recently, "design-driven innovation is pushed by a firm's vision about possible new product meanings and languages that could diffuse in society."

"Apple is a company that is pushed by a vision," Verganti says. "Steve Jobs has said that the market doesn't always know what it wants. Companies that do radical innovation do not listen to users; they eventually value market feedback, but first they propose things to the users."

In the face of this market uncertainty, Verganti has found that companies adopt one of three different strategies:

  • Launch and see. The company launches a variety of products, and then measures market reaction to each, relying on the selective capability of consumers to determine which products to focus on.
  • See and launch. The company employs some sort of research process and then launches products based on its findings.
  • Wait and see. The company allows others to experiment with various products, observes what is most successful, and reacts accordingly.

In Verganti's study of the Italian furniture industry, one would expect those who wait and see to have the least amount of variety in their product line. After all, if the imitators decide to stand back and observe what is most successful, wouldn't they choose to copy just a few, choice products? Conversely, it would seem that the innovative companies would probably have higher levels of variety in their products because of the experiments they conduct.

Instead, the results showed just the opposite.

While the cost of experimentation in the furniture industry is relatively low, Verganti and his colleague found that the innovator companies actually used a see and launch strategy, conducting research in order to understand what sort of product language might be most successful. (This research is less of the focus-group variety and more of a broad-based assessment of cultural trends and scenario building.)

"Companies that do radical innovation do not listen to users."

"Innovators avoid proposing a wide range of product signs and languages as a way to protect brand identity," says Verganti. "They tend to adopt strategies that allow customers to easily reconnect specific product signs to their brands."

In contrast, imitators show a greater variety in their product portfolio. They observe what innovators do and how the market reacts. But the feedback they receive is initially so ambiguous, with several languages coexisting, that they eventually imitate everything.

"The confusion that this creates in the market is called semiotic pollution," Verganti says. "Imitators can be successful if they wait four or five years to determine what they should produce. But in the beginning it's not clear which product is the winner. So when it comes to product languages, imitation is a very expensive strategy."

Another key finding is that the innovators' products tended to be more homogeneous as a group. "It seems that the innovators understand and build off each other's ideas better than the imitators do," Verganti remarks. "They innovate in a circle; it's a similar dynamic to what occurs in a visual arts movement like Impressionism."

Lead or suffer?

Do these findings have implications beyond the design-heavy world of the Italian furniture industry? Regardless of the product in question, Verganti believes that companies need to consider the importance of design.

"In every industry, sooner or later, there is a radical change in the language of its products," he says. "So the point for companies is, do they want to lead the change, or do they want to suffer the change?"

Verganti will present some of the secrets of strategy and process behind successful product language development in a book to be published by HBS Press in late 2008 or early 2009.

"It's a fascinating topic on many levels," he says. "Many of the Italian furniture companies I've studied are as small as 80 employees. They don't have the marketing muscle or distribution power of larger entities. Yet they're world leaders in the field."

Is Verganti a consumer of design himself? "If you come to my house you will find a lot of semiotic pollution," he laughs. "Having many different styles in one home is actually a trend, though; people today want to have their own look."

And that, of course, makes it even harder for companies to discern dominant trends.

ITRI College等來訪

劉仲庸
0220 1000-1200
ITRI College, Taipei Learning Center
產業學院
黃明章 --資深業務總監

來訪 給他們一些 日本 越南之建議

2008年2月16日 星期六

Technology survival

加拿大的一篇 (來自 Google Alert)


Technology survival

Posted By Steve krar
Welland Tribune - Ontario, Canada

The technological revolution in communications is continually making the world smaller and its economy is becoming globalized. This revolution has also spread to manufacturing, and the prime factors today are where the highest quality goods can be produced at the lowest price.

The rapid technological advances over the past 20 to 30 years have made countries that implemented the new technology early very wealthy. These countries were able to produce high-quality goods at lower costs and as a result gain a large share of the world market. In turn, the countries that were slow to implement the new technologies saw their industrial base decline and unemployment rise.

Today, technological advances are so rapid that manufacturing processes of as little as five or 10 years ago are made obsolete by more efficient processes. Any country that wishes to survive and compete in this technological world must use the most up-to-date technology. Only the most progressive will survive.

To convert from conventional manufacturing to technological manufacturing, a master plan must be devised. This master plan must be developed by the people, educators and industrialists in consultation with experts who have the knowledge and contacts with the best schools and most progressive industries in the world.

The plan must involve educators, administrators and managers of industries who must also develop a plan to update and re-train their workers in the new technological manufacturing processes. A major part of the plan must be educational programs for management based on the philosophies of people such as Dr. W. Edwards Deming, whose work in the 1950s was responsible for transforming Japan's industries and making them a leading manufacturing nation of the world in about 20 years.

Those countries that use the most productive manufacturing equipment have much higher productivity than those with the equipment of as little as five or 10 years ago. Therefore, it is not a case of working harder to increase productivity, but rather of working smarter by using the best equipment.

Computers are electronic tools used to process information, operate household items such as microwave ovens, stereo centres, automobiles, and factory machinery. They provide savings on energy and labour that result in better quality products at lower costs for everyone.

According to a study conducted a few years ago, labour accounts for only about 10 per cent of the cost of any manufactured product. The rest of the cost is consumed by management, equipment and the manufacturing processes. It is difficult to understand why so many people blame the cost of competing with low-labour countries, which at the most is 10 per cent, when the cost saving answers lie in management, equipment and processes.

In our modern economy, we must recognize that everything used in production and exchange is a tool. The purpose of a factory is to house power tools, but it is the land, buildings and the apparently non-productive equipment that make the use of power tools possible. If the stockholders had not expected to get paid for the use of their savings they would not have made the investment - and there would have been no tools, no jobs, and no business. So it can be said that profit is the most important of all business costs - and becomes the most important part of the selling price.

Any discussion of the profit system inevitably brings up the question, how much does it cost the customer? Many people believe profit exceeds payroll, but the workers get about nine times as much in payroll and benefits as the owners get in profit.

The most progressive and productive countries in the world use the best tools and most up-to-date manufacturing processes to keep up with or pass those countries using five- to 10-year-old technology. The ultimate goal must be to establish a country as a manufacturing nation noted for the best quality products in the world.

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